Play-testing is not only to see if the game is liked by the target group. It can also be used to validate a game's transfer, content, and context. Validating should be an iterative process that occurs as the game is being designed and developed. Start this process the moment there is a playable prototype.
Micah Hrehovcsik, Senior Lecturer /Game Design Researcher, Utrecht School of the Arts, 8yrs
Validation / Evaluation:
Effect validation (transfer, impact, …)
Added by: Micah Hrehovcsik, Senior Lecturer / Game Design Researcher