A traditional PowerPoint instruction is more effective than a serious game in the short-term in terms of learning gains, but this difference disappears over longer time periods.
Erik van der Spek, Experiments in serious game design, SIKS, 2011, p49
Goal of application:
Learning / Training / Education
Validation / Evaluation:
Effect validation (transfer, impact, …)
Added by: Eline Muijres, New Media student, researcher and freelance writer