For serious games to be ...

Source type: 
Book
For serious games to be considered useful tools, educators and trainers need to have a way to provide testing and track progress. Furthermore, results need to be presented in a manner that is recognizable within the context of the education or training.
Reference: 
Michael, D. & Chen, S., Serious Games: Games That Educate, Train and Inform, Course Technology Cengage Learning, 2006
Goal of application: 
Learning / Training / Education
Validation / Evaluation: 
Analytics
Embedding: 
Train the trainer
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Added by: Micah Hrehovcsik, Senior Lecturer / Game Design Researcher