For serious games to be considered useful tools, educators and trainers need to have a way to provide testing and track progress. Furthermore, results need to be presented in a manner that is recognizable within the context of the education or training.
Michael, D. & Chen, S., Serious Games: Games That Educate, Train and Inform, Course Technology Cengage Learning, 2006
Goal of application:
Learning / Training / Education
Validation / Evaluation:
Added by: Micah Hrehovcsik, Senior Lecturer / Game Design Researcher