Creating a prototype for...

Source type: 
Internet
Creating a prototype for a game you know you’ve already committed to is pointless. It’s nothing more than an exercise to keep management happy. Keep room for changes.
Reference: 
Noel Llopis, Prototyping: You’re (Probably) Doing It Wrong, 2010
Validation / Evaluation: 
Methodology
Play testing
General aspects: 
Acquisition
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Added by: Joerik van Ditmarsch, Student New Media and Digital Culture Master